Introduction to animation in 3ds max
WHAT YOU WILL LEARN
In this course we will learn about the animation tools of 3ds Max, explore everything from how to set up animation preferences and create key frames, to learning how animation can be modified from 3ds Max’s Trackbar and Curve Editor.
We’ll learn how to animate objects along a path, how to work non-destructively with animation layers, and how to animate with the Link Constraint. We’ll even learn how to work with Populate, 3ds Max’s new crowd simulation tool.
By the end of the training, you’ll be equipped with the understanding you need to animate comfortably inside of 3ds Max.
- Animation and time controls
- Tangent types
- Setting and modifying keyframes on the Track Bar
- Using the Curve Editor
- Animating seamless cycles
- Baking cycled animations
- Working with Trajectories
- Path animation
- Animating with the Link Constraint
- Animation Layers
- Creating real time previews of your animations
- Crowd simulation tool
Cost per student: €250.00 (this includes tuition, notes, course work)
Hours of total learning: 18 (6 lessons of 3 hours each)
Portfolio and Project files included
Software used: 3ds Max
Course requirements: Basic knowledge of 2d CAD software; students to have their own laptop and 3ds Max and V-Ray installed
Minimum / Maximum number of students per class: 5 / 10